Your squad defuses one bomb together. Everyone sees their own wires — sorted low to high — but nobody sees yours. Point at a teammate's wire, call its number, and cut. Call wrong and the detonator ticks. Cut a red wire and it's over. 2–5 players, peer-to-peer: no accounts, no server, just a room code.
An unofficial fan implementation of Bomb Busters by Hisashi Hayashi (© Cocktail Games / Pegasus Spiele) — Spiel des Jahres 2025. Multiplayer runs over WebRTC: browsers find each other with Google STUN servers and a free signaling broker, then talk directly. The bomb lives in the host's tab — keep it open!