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CHALLENGERS!

A tournament of the world's strangest capture-the-flag teams. Each round you draft new members — a Knight, a Rubber Duck, a Necromancer, a Yeti — and then your deck plays a match against someone new all by itself: cards turn over until one of them takes the flag, and whoever runs out of cards or bench seats first loses. Seven rounds, the two teams with the most fans play the final. One to eight players — alone, you take on the Robot — peer-to-peer: no accounts, no server, just a room code. Bots fill any empty seat.

or join one

An unofficial fan implementation of Challengers! and Challengers! Beach Cup by Johannes Krenner and Markus Slawitscheck (© 1 More Time Games, Z-Man Games, Pretzel Games). The rules follow the publishers' rulebooks, and every character is read off pictures of the printed cards. Multiplayer runs over WebRTC: browsers find each other with Google STUN servers and a free signaling broker, then talk directly. The tournament lives in the host's tab — keep it open!