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So Clover!

Four Keyword cards land at random on your four-leaf clover, and every leaf sits between two Keywords. Write one word on each leaf that ties its two together — then the cards come off, a fifth is shuffled in, and the rest of the table must put them back where they were, and the right way round, from your four Clues alone. You watch in silence. Cooperative: the table scores together and plays to beat its own best. Three to six players, peer-to-peer: no accounts, no server, just a room code.

or join one

An unofficial fan implementation of So Clover! by François Romain (© Repos Production). The rules follow the publisher’s rulebook; the Keywords are this page’s own, not the box’s cards. Multiplayer runs over WebRTC: browsers find each other with Google STUN servers and a free signaling broker, then talk directly. The game lives in the host’s tab — keep it open!