Four Keyword cards land at random on your four-leaf clover, and every leaf sits between two Keywords. Write one word on each leaf that ties its two together — then the cards come off, a fifth is shuffled in, and the rest of the table must put them back where they were, and the right way round, from your four Clues alone. You watch in silence. Cooperative: the table scores together and plays to beat its own best. Three to six players, peer-to-peer: no accounts, no server, just a room code.
The clover. Every player has a four-leaf clover with four Keyword cards in the middle. A card has a Keyword along each of its four edges; the two edges at its corner of the clover face outward, onto two leaves. Each leaf is a Clue Zone, and the two Keywords facing it are its Pair — four Pairs to a clover.
Choosing Clues, everyone at once. Your four cards are laid at random on your clover. For each Pair, find a Clue that ties its two Keywords together and write it on the leaf. “Simply write the first word that pops into your head.”
A Clue is a single word — compound words are fine: a common noun, a proper noun, an acronym, a number or an onomatopoeia (Rabbit, Clooney, FBI, 13, Bzzzz). Not one of your Keywords or its translation into another language, not a word of the same family as a Keyword (Prince for Princess and Brother), not a made-up word.
Then the cards come off, one more card is drawn unseen and shuffled in with them, and the five lie face down on your clover.
Resolution, one clover at a time. Its owner is the Spectator and “cannot communicate in any way”. The others take the clover with its Clues and the five cards, and work together to put four of them back where they belong — each in its own spot, and turned the right way round. If they disagree, the player to the Spectator’s left makes the final decision.
Verification. All four right at the first attempt: 1 point a card and 2 more for finding them all at once — 6. Otherwise the wrong cards come off, the right ones stay, and there is a second and final attempt: 1 point for each card right, 0 to 4.
The player to the Spectator’s left is the next Spectator. When everyone has been the Spectator once, the points are added up — and written into the Record of Legends. Will you beat your high score?
Add a challenge. Once you know the game, agree to add more than one card before the Resolution — the same number for everyone.
At this table
Putting the cards back. Tap a card, then a spot; tap a spot’s card to pick it up again. The round buttons turn a card a quarter at a time. Everyone may move the cards; when you are happy, press Agree — the clover is checked the moment every guesser has, or when the player to the Spectator’s left locks it in.
The Spectator’s silence is kept for them: their chat is off until their clover is checked.
What the program checks of a Clue: one word, and not one of your Keywords nor its plural. Translations, word families and made-up words are on your honour — a Clue that looks like a Keyword’s relative gets a warning.
Once a clover is scored, the table sees where its cards really went.
So Clover! is by François Romain, published by Repos Production. This is an unofficial fan implementation. The rules follow the publisher’s English rulebook — its text, and its pictures where the text leaves a detail to them: a Keyword on every edge of a card, and a card counted wrong in the right spot when it is turned the wrong way. The 848 Keywords are this page’s own, not the box’s 880, and the clover is drawn here, not taken from the game’s art.