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Merchants of the Renaissance

Splendor

You are a Renaissance merchant in the gem trade. Take Diamonds, Sapphires, Emeralds, Rubies and Onyx; buy mines, caravans and shops whose bonuses make every later card cheaper; win the visits of the Nobles who admire them; and be the most prestigious when someone reaches 15. Two to four players, peer-to-peer: no accounts, no server, just a room code. Bots fill any empty seat. The host may add the expansions’ modules — the Cities, the Trading Posts, the Orient and the Strongholds.

or join one

An unofficial fan implementation of Splendor by Marc André (© Space Cowboys). All 90 Development cards are read off photographs of the printed cards and the 10 Nobles checked against a photograph of the tiles; the rules follow the publisher’s rulebook. The expansions — The Silk Road and The Sun Never Sets — follow their rulebooks, with their cards and tiles from the licensed online edition, checked against the publisher’s photographs. Multiplayer runs over WebRTC: browsers find each other with Google STUN servers and a free signaling broker, then talk directly. The game lives in the host’s tab — keep it open!